<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game-Based Learning on John Stewart</title><link>https://johnstewart.me/tags/game-based-learning/</link><description>Recent content in Game-Based Learning on John Stewart</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 14 May 2018 03:09:26 +0000</lastBuildDate><atom:link href="https://johnstewart.me/tags/game-based-learning/index.xml" rel="self" type="application/rss+xml"/><item><title>Keegan’s Game Jam</title><link>https://johnstewart.me/it-edtech/keegans-game-jam/</link><pubDate>Fri, 11 May 2018 19:21:28 +0000</pubDate><guid>https://johnstewart.me/it-edtech/keegans-game-jam/</guid><description>This weekend, there is a 48 hour Game Jam in honor of Keegan Long-Wheeler. As most of you know, Keegan had to have brain surgery a couple of weeks ago to remove a tumor. In order to cheer him up, w…</description></item><item><title>Twine Game Data to Google Sheets via Javascript</title><link>https://johnstewart.me/it-edtech/twine-game-data-to-google-sheets-via-javascript/</link><pubDate>Tue, 03 Oct 2017 20:50:25 +0000</pubDate><guid>https://johnstewart.me/it-edtech/twine-game-data-to-google-sheets-via-javascript/</guid><description>Using Twine, a free, open-source, text-based game software, you can build choose your own adventure games that explore the untaken paths in literature, promote empathy through simulated experiences…</description></item><item><title>Twine &amp; Serious Gaming</title><link>https://johnstewart.me/it-edtech/twine-serious-gaming/</link><pubDate>Tue, 07 Jun 2016 15:58:19 +0000</pubDate><guid>https://johnstewart.me/it-edtech/twine-serious-gaming/</guid><description>As we were working on GOBLIN, Keegan and I both got really into Twine as a tool for building narrative-based games. One of the biggest problems in game-based learning and gamificaiton is the idea t…</description></item><item><title>Scaffolding: From Candy Land to Calculus</title><link>https://johnstewart.me/it-edtech/scaffolding-from-candly-land-to-calculus/</link><pubDate>Tue, 09 Feb 2016 18:31:20 +0000</pubDate><guid>https://johnstewart.me/it-edtech/scaffolding-from-candly-land-to-calculus/</guid><description>I’m currently teaching my 4-year old daughter, Evie, to play board games. Before we get to chess or Scrabble or even Sorry, we’re starting off with some really simple games that can demonstrate for…</description></item><item><title>Goblin as OER</title><link>https://johnstewart.me/it-edtech/goblin-as-oer/</link><pubDate>Thu, 04 Feb 2016 15:00:29 +0000</pubDate><guid>https://johnstewart.me/it-edtech/goblin-as-oer/</guid><description>While the thought of gamifying an entire class or even elements of a class will be daunting for many, GOBLIN also includes more universal and applicable concepts. Well designed games introduce gam…</description></item><item><title>Announcing GOBLIN: goblin.education</title><link>https://johnstewart.me/it-edtech/announcing-goblin/</link><pubDate>Mon, 25 Jan 2016 18:07:46 +0000</pubDate><guid>https://johnstewart.me/it-edtech/announcing-goblin/</guid><description>Games Offer Bold Learning Insights Nowadays (GOBLIN) is an interactive adventure game that is, first and foremost, a vehicle to experientially teach pedagogical concepts. In other words, GOBLIN aim…</description></item></channel></rss>