
Game Design as Project Based Learning
2016 still sounds more like a made up year in the distant future than that time “a couple of years ago.” Nonetheless, a couple of years ago, Scott Wurdinger

2016 still sounds more like a made up year in the distant future than that time “a couple of years ago.” Nonetheless, a couple of years ago, Scott Wurdinger

I have been working on a couple of Omeka sites this semester. I really like the Omeka system for its handling of meta data and the Neatline map extension for

Between podcasts, newspapers, blogs, journals, books, and video, I have access to far more media than I could possibly consume. Rather than having to search

Using Twine, a free, open-source, text-based game software, you can build choose your own adventure games that explore the untaken paths in literature, promote empathy through simulated experiences…

One of the recurring concerns/complaints surrounding the Domain of One’s Own project is the inescapability of WordPress. Most students and faculty on OU
In our Information Age, I think we are all lost in a sea so vast that neither shore nor bottom are visible. We grab onto the first lifesavers thrown at us, FaceBook and other social web sites, and …

One of the projects I’ve been most excited about this semester revolves around an effort to teach history students how to take notes using an online database. The central point of my own digi…

In the first session of the day, I attended Robin Bartoletti’s talk, ‘Design Thinking for Learning Design.’ Robin Bartoletti presenting on Deign Thinking at #InstCon pic.twitter.com/J8MPNFRW4P — Tr…

One of my big ongoing projects is an online Drupal database for the History of Chemistry called Situating Chemistry. The database connects the sites where
Now that the vote’s in and I can no longer bury my head in disbelief, I’ve been doing a good bit of reading about the British Exit from the EU and

I have written before about my dislike for disposable writing assignments in college courses. Like math homework, they serve a purpose in having students

As we were working on GOBLIN, Keegan and I both got really into Twine as a tool for building narrative-based games. One of the biggest problems in game-based learning and gamificaiton is the idea t…